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By Larry Hodges
Heavy backspin-the very mention can strike terror in the
hearts of even the best players. Even star players like Peter Karlsson of Sweden
can have great difficulty with it. What's the problem, and how can it be
overcome?
First and foremost is the simple fact that since there
aren't that many choppers, most players get minimal practice against heavy
backspin. Players can practice looping against a heavy push, but a player then
gets only one practice shot per rally, as opposed to many repetitive practice
shots in each topspin drill (i.e. forehand to forehand, backhand to backhand,
etc.).
A second related problem is that even if a player does
practice looping against a practice partner's push, the follow-up shot is
normally a blocked return, so the player doesn't get to do repetitive practice,
i.e., do the same shot over and over against the same spin until it becomes
second nature. This is how players practice against topspin (forehand to
forehand, backhand to backhand, etc.), but unless you have a chopper or a robot
(or a coach feeding "multiball"), you can't do this against backspin.
Both of these problems can be corrected by practicing on a
Newgy robot. Even on its lower settings, its backspin is pretty heavy. Not only
can you use the robot to learn the proper technique in looping this type of
ball, but it will enable you to gain the confidence you need to make this shot
in a game situation.
How is the shot done? We will analyze a photo sequence of
U.S. Olympic Team Member Todd Sweeris looping against a Newgy robot set on heavy
backspin. (Speed setting was at 3.0.) He is looping at about medium speed
—half his power goes to spin, half goes to speed. An interesting note is that
when the various photos from the photo session were compared, Todd's stroke
remained identical in each shot. Photos from the same part in each sequence
looked so alike that they looked like copies from the same negative.
(Editor's Note: There are 6 GIF files that Larry has
included with this article. The first five are still pictures, and are great for
studying the details of each phase of the stroke. The last picture is an
animated GIF made from the 5 previous files. This file takes a while to load,
but once loaded it will "play" all 5 still files in sequence, giving
motion to the pictures and providing the viewer with a good idea of the
"feel" of the motion and how one phase of the stroke leads into the
next phase.)
A close study of the photos show that Todd is generating
power from nearly every part of his body—his legs, waist, shoulders, elbow,
and wrist. Even his left shoulder generates force by pulling his body around
through the ball. Looping is truly a "whole-body shot."
Photo 1: Todd
has bent his knees, especially his right one. Feet are well apart, giving him a
firm stance. His right foot is parallel to the end-line of the table. He has
dropped his right shoulder, and transferred most of his weight to his right
foot—yet he is perfectly balanced. His waist is bent and twisted backwards.
His playing arm, which he has straightened out somewhat, is pointed downward and
backward. He has brought his wrist backward, so that the racket actually points
backward. Both eyes are on the ball as he waits for ball to come into his
hitting zone.
Photo 2: Todd's
right leg straightens out, beginning his body rotation into the ball. Right
shoulder has begun to rise, while left shoulder is rotating backward—pulling
his body around. Waist is untwisting and unbending. His wrist has begun to snap
forward.
Photo 3:
Contact. Right shoulder has been pulled up, and both shoulders are rotating.
Elbow and wrist are snapping through the ball. Most of the power is directed
upward. Todd is still watching the ball with both eyes. (Against a faster
incoming ball, he probably would not watch it as far in.) He has contacted the
ball on the drop, about table level high. (For a slow, spinny loop, he'd let it
drop more; for a faster loop, he'd contact it sooner. For a loop kill, he'd
contact ball around the top of the bounce.)
Contact is mostly a grazing motion. For a slow, spinny
loop, ball should barely sink into the sponge. For more speed, ball sinks more
into the sponge. Except for a loop kill, ball should not sink in so much that
you hear the ball hit the wood of the racket. In Todd's case, you could barely
hear the contact.
Photos 4-5. The
follow-through is up and forward, with both shoulders spinning around. (Because
Todd has so much power on his loop, he is able to drive more forward against a
heavy backspin than most players. Most players would follow through more upward,
less forward. For a slower, spinnier loop, follow through higher; for a faster
loop, more forward.) Elbow and wrist have snapped completely, with elbow now
very bent. Most of his weight has transferred to his left leg, yet he remains
balanced and ready for the next shot.
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Photo 1 |
Photo 2 |
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Photo 3 |
Photo 4 |
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Photo 5 |
Photo 6 |
Courtesy of
Newgy Industries
Copyright ©
2000
Newgy Industries. All rights reserved.
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