| Backspin |
Backward spin placed
on the ball. Also called Underspin. |
| Bat |
Same as racket. |
| Blade |
Wooden part of
bat. |
| Block |
Usually a
topspin shot performed to counter another topspin shot, namely, to counter a loop. This
stroke is executed very close to the table, often before the top of the bounce of the
ball. The blocker usually just angles his blade so that the ball goes back to the other
side of the table. He utilizes the opponents speed and spin to put the ball back. |
| Chop |
A chop is a
heavy underspin shot. I it usually executed away from the table and below the tabletop. A
chop forces the ball to drop downwards when it hits an opponents paddle. |
| Drive |
The basic
topspin shot executed close to the table. Also called a counter, counterdrive, or smash. |
| Drop shot |
Short
placement - very close to the net. A key point in making a drop shot is to not allow the
ball to fall off the table after the first bounce. i.e. Drop shots should bounce at least
twice on the opponents side of the table before falling off. |
| Flick
or flip |
A topspin shot generated over the table close to the
net, usually with the power generated only from the upper arm or the wrist. Used to start
offense on a short ball. |
| ITTF |
International
Table Tennis Federation, founded 1926, is the world governing body of the sport, and its
members are the table tennis Associations of more than 150 countries. |
| Junk |
Rubber that
produce no spin, such as anti-spin and long-pips. |
| Lob |
Usually used
when in the player is in the backcourt in a defensive situation. The player hits the ball
as high as he can - usually with a combination of topspin and sidespin. The deeper the
ball lands on the table, the more difficult it will be for his opponent to smash. |
| Loop |
The shot that
currently dominates the sport. This is an extreme topspin shot. One the Mazunov brothers
(russia) won a spin competition being 'clocked' at 9000 rpm. A loop, when exectued
properly can curve in the air as a curveball does in baseball. This curve allows the
player to hit the ball harder and still rely on the spin of the ball to cause the ball to
dive down onto the table. Also, a loop will 'skip' on the table top taking sharp changes
in directions. A loop will also tend to 'pop' upwards when it strikes the opponents
racket.
The opponent has to deal with
-
A
curving ball,
-
A
ball that changes
directions when it hits the table, and
-
A ball that will jump
off his racket unpredictably unless he compensates for spin.
A loop will also counter heavy spin (topspin or underspin) from an
opponent. It can be executed above or below the tabletop, close or far away from the
table.
|
| Paddle |
Same as racket. |
| Push |
A push is an
underspin shot executed over the table, and usually close to the net. This is a passive
shot that is used when it is impossible to attack a ball. |
| Racket |
Same as bat. |
| Sidespin |
Spin placed
on a ball to allow it to curve left or right in the air. Usually utilized in combination
with the topspin of a loop. |
| Spin |
The rotation of
a ball. Topspin: Spin placed on a ball to allow it to curve down onto the table. |
| Topspin |
Spin placed
on a ball to allow it to curve down onto the table. |
| Twiddle |
Same as twirl. |
| Twirl |
Turning of the
paddle, used for confusing opponents on which side of the paddle is being used. Not as
deceptive now due to the two color law, namely black on one side and bright red on the
other side. Usually utilized with combination bat. |