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Goals:
- forehand flip
- execute and recognize topspin serve
Needed strokes:
++ serve, forehand (counter) loop
+ backhand block
Special remarks:
- player A is a left-hander. So when the 15-minute-exercises need reversing after 7.5
minutes, flip the diagram around the central vertical axis!
0 - 15 minutes Warming Up, for example doing some running exercising and
light stretching.
15 - 22.5 minutes -
warming up the forehand side
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Player A: (Left
hander)
1. backhand counterAfter a couple of minutes let
player A play:
1. backhand loop
Again after a couple of minutes, player A:
1. backhand block |
Player B: (Right
hander) 1. forehand counter
1. forehand block
1. forehand loop |
22.5 - 30 minutes - warming up
the backhand side
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Player A:
1. forehand counterAfter a couple of minutes let
player A play:
1. forehand loop
Again after a couple of minutes, player A:
1. forehand block |
Player B:
1. backhand counter
1. backhand block
1. backhand loop |
30 - 45 minutes - 2 x 7.5
minutes for each player - practice of the new or to
improve stroke
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Player A:
2. forehand flip, placed either on the wide forehand or
the elbow of the opponent
<free ending of rally, try to gain control and score the point> |
Player B:
1. backspin serve, placed between the wide forehand and the middle of the table.
<free ending of rally, try to keep control and score the point> <<Note: if player A has difficulty to parallel flip the forehand
pendulum serve, try serving with the backhand which should make this flip easier>> |
45 - 60 minutes
- 2 x 7.5
minutes - praxes of the new or to improve stroke
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Player A:
if the second bounce (on A's side) is on the table, then:
2a. forehand flip, either on wide fh or elbow
<free>
if there won't be a second bounce on the table, then:
2b. forehand loop
<free> |
Player B:
1. short topspin serve <<Note: try keep the
speed of the ball low and the topspin rotation high with this serve, this will create the
maximum acceleration on bouncing>>
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60 - 65 minutes Take a short brake and something to drink.
65 - 80 minutes - 2 x 7.5
minutes - main exercise combining the goals
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Player A:
2a. fh flip, or
2b. fh loop
3. backhand block
<free> |
Player B:
1. short topspin serve, or
1. short backspin serve
2. forehand counter loop
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80 - 95 minutes - 2 x 7.5
minutes - ending exercise
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Player A:
1. topspin serve2. forehand counter loop
<free> |
Player B:
1. forehand counter loop
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95 - 110 minutes - 2 x 7.5
minutes - ending exercise
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Player A:
1. topspin serve freely placed on the entire table2.
forehand (counter) loop
<free> |
Player B:
1. flip or loop or block |
110 - 120 minutes Match play and cooling down
Courtesy
of Arno Stienen
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